Transcript slides

COMS S1007
Object-Oriented Programming
and Design in Java
July 19, 2007
Changes to the syllabus
• Next week:
– Java GUIs & Swing (18.1 – 18.4)
– Networking (21.1 – 21.5)
• And then:
– Exceptions (11.1 – 11.6)
– Data Structures (15, 16)
Changes to the homeworks
• Instead of five homework assignments, we
will now only have three
• We’ve also added a “final project”
• Final grading guidelines have changed:
– Homeworks 35%
– Final exam 40%
– Final project 25%
Final Project
• You will design and build an application of your
own choosing
• Your program should be graphics-based and
include at least two of the following:
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handling mouse clicks
handling keyboard input (using KeyEvents)
threads
part of the Java API not covered in class
Java GUI components (which we'll cover next week)
networking (also covered next week)
Ideas for Final Project
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board games (checkers, Connect Four)
card games (blackjack, solitaire)
dice games (pig, Yahtzee)
“classic” arcade games (Pong, Space Invaders)
simple chat or discussion board
text editor
typing contest game
Programming Projects from textbook
• If you have no ideas… ask me or Hila for help!
Things to Consider
• You will only have about 10 days to
develop the application
• You should also allocate time for
documentation and the development of
testing code for your app
• The final project is due the same day as
the final exam
First Things First
• As part of Homework #3 you must submit
a document that includes the following:
– a one-paragraph "high-level" description of
what your program will do
– a listing of the classes you expect to build,
their member variables, and their methods
• The teaching staff will give you prompt
feedback so that you have time to finish it
Important Dates
• July 26
– Homework #3 due
– Final Project description due
• By July 30
– Feedback on Final Project sent out
• Aug 7
– Final Project presentations (optional, for extra credit)
• Aug 9
– Final Project due
– Final exam