Principles of Object-Oriented Software Development

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Transcript Principles of Object-Oriented Software Development

Principles of Object-Oriented
Software Development
Software Architecture
Software Architecture
Introduction
Elements of architecture
Case study -- multimedia feature detection
Crossing boundaries
Architectural patterns and styles
Cross-platform development
Summary
Q/A
Literature
Software architecture
• architecture -- components and boundaries
• case study -- a framework for multimedia feature
detection
• native objects -- the language boundary
• embedded logic -- the paradigm boundary
• architectural styles -- distributed object technology
• cross-platform development -- Unix versus Windows
Additional keywords and phrases:
components, information architecture, multimedia information retrieval,
feature detection, portability
Elements of Architecture
[Wolf]
• processing elements -- transformation on data
• data elements -- contain information
• connections -- glue that holds elements together
Models and Views
[Kruchten95]
•
•
•
•
•
logical -- functional requirements
process -- performance, availability, distribution
physical -- scalability, configuration
development -- organization of software modules
scenarios -- instances of use cases
Definitions
http://www.sei.cmu.edu/architecture/definitions.html
The software architecture of a
program or computing system is the
structure of the system, which
comprises software components, the
externally visible properties of those
components, and their
interrelationships.
Bass et al.
Technological infrastructure
[CS2001]
•
•
•
•
•
•
•
client-platform -- hardware, OS
presentation services -- windows, multimedia
application software -- code, business logic
network -- communication support
middleware -- distribution, (object) brokers
server platform -- hardware, OS
database -- data management system
Distributed Object Patterns
[CorbaPatterns]
Framework
(class hierarchies)
Applications
(wrappers)
System
Enterprise
Intra/Internet
(horizontal, vertical, metadata)
(reference models, infrastructure, policies)
(standards)
Case study
multimedia feature detection
The extended ACOI architecture
The ACOI framework
detector world;
detector people;
detector company;
finds the name of the world
checks name, eliminates institutes
looks if there are at least two persons
atom str name;
community: world people company;
world: name;
people: person*;
person: name;
A sample grammar
int personDetector(tree *pt, list *tks ){
...
q = query_query("kit=pl src=check.pl");
while (t = next_token(tks)) {
sprintf(buf,"person(\%s)",t);
query_eval(q,buf);
if (query_result(q,0))
// put name(person) on tokenstream
putAtom(tks,"name",t);
}
...
}
A person detector
V0 := newoid();
V1 := newoid();
community_world.insert(oid(V0),oid(V1));
world_name.insert(oid(V1),"casa");
community_people.insert(oid(V0),oid(V1));
V2 := newoid();
people_person.insert(oid(V1),oid(V2));
person_name.insert(oid(V2),"alice");
people_person.insert(oid(V1),oid(V2));
person_name.insert(oid(V2),"sebastiaan");
...
Database updates
The anatomy of a MIDI feature
detector
MIDI features
detector song;
detector lyrics;
detector melody;
to get the filename
extracts lyrics
extracts melody
atom str name;
atom str text;
atom str note;
song: file lyrics melody;
file: name;
lyrics: text*;
melody: note*;
A simple feature grammar for MIDI files
event('kortjakje',2,time=384, note_on:[chan=2,pitch=72,vol=111]).
event('kortjakje',2,time=768, note_off:[chan=2,pitch=72,vol=100]).
Prolog representation
Processing MIDI file
int melodyDetector(tree *pt, list *tks ){
char buf[1024]; char* _result;
void* q = _query;
int idq = 0;
idq = query_eval(q,"X:melody(X)");
while ((_result = query_result(q,idq)) ) {
printf("note: \%s",_result);
putAtom(tks,"note",_result);
}
return SUCCESS;
}
The melody detector
Queries -- the user interface
Keyboard interface
User Query Processing
Crossing boundaries
Subsections:
Embedded logic -- crossing the paradigm boundary
Native objects -- crossing the language boundary
Combining Java and C++
Embedded Logic -- crossing
the paradigm boundary
<query kit=pl src=local.pl cmd=X:email_address(X)>
<param format=" \%s">
<param result="">
<param display="<h4>The query</h4>">
<param header="<h4>The adresses</h4> <ul>">
<param footer="</ul>">
email_address(E) :person(X),
property(X,name:N),
property(X,familyname:F),
email(X,E),
cout(['<li>', N,' ',F,' has email adress ']),
cout([ '<a href=mailto:', E, '>', E, '</a>',nl]).
</query>
query pl = new query("kit=pl src=remote.pl");
pl.eval("X:assistant(X)");
String res = null;
while ( (res = pl.result()) != null ) {
System.out.println("<li> " + res);
}
logic.java
Distributed knowledge servers
remote.pl
:- source('http://www.cs.vu.nl/~eliens/db/se/people.pl').
:- source('http://www.cs.vu.nl/~eliens/db/se/institute.pl').
:- source('http://www.cs.vu.nl/~eliens/db/se/property.pl').
:- source('http://www.cs.vu.nl/~eliens/db/se/query.pl').
interface query {
void source(in string file);
long eval(in string cmd);
string result(in long id);
oneway void halt();
};
query.idl
Native objects
crossing the language boundary
Objects in Prolog
• representation -object(Handler,Class,ID,REF,Ancestors)
• object definition -- class_method(This,...)
• object invocation -- self(This):method(...)
• state variables representation -value(ID,Key,Value)
• state variable access -- var(Key) = Value, Var =
value(key)
• native binding - native(Handler,Method,Result)
• low overhead, especially when not needed
• natural syntax for object clause definitions
• support for native objects
midi(This):midi,
Self = self(This),
Self:open('a.mid'),
Self:header(0,1,480),
Self:track(start),
Self:melody([48,50,51,53,55]),
Self:track(end),
create midi object
// c d es f g, minor indeed
end track
midi
:- use(library(midi:[midi,lily,music,process])).
:- declare(midi:object,class(midi),[handler]).
midi_midi(This) :midi(This):handler(H),
declare(H,new(midi(This)),[],[],_).
constructor
// gets Handler from class
native methods
midi_read(This,F) :- native(_,This,read(F),_).
midi_analyse(This,I,O) :- native(_,This,analyse(I,O),_).
midi_open(This,F) :- native(_,This,open(F),_).
midi_header(This,M) :- native(_,This,header(M,0,480),_).
midi_track(This,X) :- native(_,This,track(X),_).
midi_tempo(This,X) :- native(_,This,tempo(X),_).
midi_event(This,D,C,M,T,V) :- native(_,This,event(D,C,M,T,V),_).
midi_note(This,D,C,T,V) :Self = midi(This),
cast to midi
Self:event(D,C,note_on,T,V),
Self:event(D,C,note_off,T,V).
midi_melody(This,L) :- self(This):melody(480,1,L,64).
midi_melody(_This,_,_,[],_).
midi_melody(This,D,C,[X|R],V) :Self = self(This),
Self:note(D,C,X,V),
midi_melody(This,D,C,R,V).
direct invocation
C++ bindings
int kit_object::operator()() {
kit_object
event* e = _event;
vm<kit> self(e);
smart pointer
string method = e->_method();
if (method == "kit") {
constructor
kit* q = new kit(e->arg(1));
_register(q);
result( reference((void*)q) );
} else if (method == "eval") {
long res = self->eval(e->arg(1));
result( itoa(res) );
} else if (method == "result") {
char* res = self->result( atoi(e->arg(1)) );
result(res);
} else {
// dispatch up in the hierarchy
return handler_object::operator()();
}
return 0; }
template <class T>
class vm {
public:
vm(event* e) {
int p = 0;
char* id = e->option("ref");
if (id) {
p = atoi(id);
}
_self = (T*) p;
}
virtual inline T* operator->() { return _self; }
private:
T* _self;
};
smart pointer class
Combining Java and C++
package hush.dv.api;
class obscure {
obscure
public int _self;
peer object pointer
...
};
package hush.dv.api;
public class kit extends handler {
public kit() { _self = init(); }
protected kit(int x) { }
private native int init();
public native void source(String cmd);
public native void eval(String cmd);
public String result() {
String _result = getresult();
if (_result.equals("-")) return null;
else return _result;
}
private native String getresult();
public native void bind(String cmd, handler h);
...
};
kit
kit.c
#include <hush/hush.h>
#include <hush/java.h>
#include <native/hush_dv_api_kit.h>
#define method(X) Java_hush_dv_api_kit_##X
JNIEXPORT jint JNICALL method(init)(JNIEnv *env, jobject obj)
{
jint result = (jint) kit::_default; // (jint) new kit();
if (!result) {
kit* x = new kit("tk");
session::_default->_register(x);
result = (jint) x;
}
return result;
}
JNIEXPORT jstring JNICALL method(getresult)(JNIEnv *env, jobject
obj)
{
java_vm vm(env,obj);
char *s = vm->result();
if (s) return vm.string(s);
else return vm.string("-");
}
JNIEXPORT void JNICALL method(bind)(JNIEnv *env, jobject obj,
jstring s, jobject o)
{
java_vm vm(env,obj);
java_vm* vmp = new java_vm(env,o,"Handler");
const char *str = vm.get(s);
handler* h = new handler();
session::_default->_register(h);
h->_vmp = vmp;
h->_register(vmp);
vm->bind(str,h);
vm.release(s, str);
}
handler::dispatch
event* handler::dispatch(event* e) {
_event = e;
if (_vmp) {
return ((vm*)_vmp)->dispatch(e);
} else {
int result = this->operator()();
if (result != OK) return 0;
else return _event;
}
}
#include <hush/vm.h>
#include
template< class T >
class java_vm : public vm< T > {
public:
java_vm(JNIEnv* env_, jobject obj_) {
_env = env_;
_obj = obj_;
_self = self();
}
...
event* dispatch(event* e) {
call("dispatch",(int)e);
return e;
}
java_vm
java dispatch
T* operator->() { return _self; }
T* self() {
jfieldID fid = fieldID("_self","I");
return (T*) _env->GetIntField( _obj, fid);
}
void call(const char* md, int i) { // void (*)(int)
jmethodID mid = methodID(md,"(I)V");
_env->CallVoidMethod(_obj, mid, i);
}
private:
JNIEnv* _env;
jobject _obj;
T* _self;
};
Architectural patterns and styles
Subsections:
From technology to style
Case study -- perspectives in visualization
From technology to style
• the distributed objects style
• the (dynamically) downloadable code style
• the mobile objects style
distributed
objects
Component
Connector
Creation
Location
Client
Server
object
ORB
server
server
fixed
extensible
downloadable
code
mobile
objects
object/class
various
client
client
extensible
fixed
agent
methods
any
any
extensible
extensible
Feature classification
Case study -- perspectives in
visualization
Exchanging perspectives
Guidelines for selecting a style
Rules of thumb -- selecting an architectural style
Dedicated hardware or legacy code
distributed objects
Strategic or secret code
distributed objects
Many users
downloadable code
Periodic updates
downloadable code
Communication and negotiation
mobile objects
Cross-platform development
Cross-platform development
Unix vs NT
• open toolkits and standards -- OMG CORBA
Research/GNU
AT&T U/WIN -- Posix for 95/NT
Cygnus -- GNU-win32
Commercial
NuTCracker/MKS -- porting Unix applications to Windows
Wind/U, Mainwin -- porting Windows applications to Unix
Tributary -- developing Unix applications from Windows IDE
• deploying platform independent toolkits
• porting applications from Unix to Windows
• porting applications from Windows to Unix
Summary
1
Elements of architecture
• processing elements -- transformation on data
• data elements -- contain information
• connections -- glue that holds elements together
2
Case study -- multimedia
feature detection
• feature grammar -- structure
• embedded logic -- rules for recognition
• architecture -- multimedia information system
3
Crossing boundaries
• embedded logic -- crossing the paradigm boundary
• native objects -- crossing the language boundary
• combining Java and C++
4
Architectural patterns and styles
• technology matrix -- from technology to style
• case study -- visualization perspectives
5
Cross-platform development
• from Unix to Windows -- AT&T U/Win,
Cygnus GNU-win32
• from Windows to Unix -- Wind/U, Mainwin
Questions
1. What are the elements of a software architecture? What role plays a
software architecture description in development?
2. Give a definition of software architecture? Can you think of alternative
definitions?
3. What kind of patterns can you think of for distributed object
architectures?
4. Give an example of a complex software architecture. Can you relate
the description of the architecture to the definition given earlier?
5. Discuss the possible motivations for deploying embedded logic.
6. How would you extend a given imperative or declarative language
with objects?
7. Discuss the Java Native Interface. Does it provide a solution for the
problem posed in the previous question? Explain.
8. What determines the choice for an architectural style? Give an
example!
Further reading
An excellent book on software architectures is [Practice]. You
may also want to visit the SEI architecture site at
http://www.sei.cmu.edu/architecture, which provides definitions,
and a wealth of other information. As a discussion of the software
engineering implications of CORBA, you may want to read
[CorbaPatterns]. If you are interested in multimedia information
systems, read [MM]. For more information on ACOI, visit the
ACOI website on http://www.cwi.nl/~acoi .