stuff - dds.nl

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Transcript stuff - dds.nl

stuff
input
• Body design
– Legs/limbs number
– Scale of torso (other body parts)
• Environment design
– Repellers, attractors
– Geometric entities: cubes, tubes, points
– Walls (rectlinear, tubular, etc.)
input
• Motion
– Simulation human motion dynamics (point
light etc.)
– Control of gravity
• Goal constraints
– Stage left to stage right
output
• Display possibilities
– Soda play style
– Points, trajectories, other
– Music
• V2.0
– Multiple agents
method
• Generate variety
– Evolutionary algorithms (selection by
Wayne?)
• Learning
– Reinforcement learning etc.