Transcript ss20

THROW Pattern
PUSH Pattern
 proximal segments in front
of projectile with distal
segments behind projectile
 all segments behind
projectile pushing the
projectile or load
 sequential for 
 simultaneous for 
v
 curvilinear path
 mostly wheel-axle
F
 rectilinear path
 mostly lever motions
Movement Patterns - Related Skills
Underarm
Sidearm
Overarm
Kick
Badminton
Bowling
Hockey
Horseshoes
Volleyball
Baseball
Discus
Hammer
Handball
Squash
Tennis
Volleyball
Badminton
Baseball
Cricket
Javelin
Tennis
Volleyball
Football
Rugby
Soccer
Swimming
Constraints: Throw/Push Continuum
Mass of projectile
Volume/Size of projectile
Shape/Profile of projectile
Target Area for projectile
Strength/Power of person
Skill of person
OPEN Kinetic Chain
CLOSED Kinetic Chain
• Throw or Kick
• Jump or Push or Pull
• End Segment Free
[e.g. hand, foot]
• End Segment Restrained
[e.g. foot, hand]
• sequential movement
of body segments
• simultaneous movement
of body segments
Throwlike Patterns
• 1. Proximal Parts Move First
• 2. Distal Parts Lag Behind
• 3. Achieve either :
maximum distance [ HORZ or VERT ]
OR
maximum velocity
compare the positions of the
pinstripes in hip region
versus shoulder region
FIG 7.4
Page 233
magnitude of
Radius
influenced by
Mass
of object
Note position of shoulders
relative to hips in each photo
Shoulder Medial Rotation
Axle > Upper Arm Shld to Elbow
Wheel > Forearm Arm/Racquet
Elbow Extension during final phase of Shoulder Medial Rotation
Fig J.1
page 338
1. segment A is accelerated which gives L to entire
system: segments A, B, and C
2. A rotates cw while B and C lag behind
3. A is THEN decelerated by muscle T
4. To conserve L, B accelerates cw THEN
decelerates, C then accelerates cw
transfer L
to arm
by
reducing/stopping L
in shoulders
 End Point v
due to decreasing
• See FIG. J.1 on page 338
r
L= mk² x 
• initial k is from axis “a” to top of segment C
• when segment A decelerates, the k changes to
the distance from axis “b” to top of segment C
• when segment B decelerates, the k changes to
the distance from axis “c” to top of segment C
v=r
• final velocity of hand or foot or implement @
release/impact determines projectile v
• r =  d from the axis of rotation [e.g. joint] and
the contact point of release/impact
• see FIG J.12 on page 352 with regard to r
Kinetic Link Characteristics
• system of linked segments with a fixed base and
a free open end
• more massive segments @ proximal end
• least massive segments @ distal end
• initial motion caused by T applied to base
• T gives entire system L
L= mk² x  OR L = I
Sequential Motions
• 1. proximal/massive segments move first giving
L to entire system
• 2. external T decelerates proximal segments
• 3. to conserve L, next segment, which is less massive,
accelerates with rotation now occurring about a new
axis and a smaller k
• 4. Each successive segment/link accelerates achieving
  than previous segment due to both m and k
getting progressively smaller
Airborne Reaction Rotation
while airborne, if a person initiates rotation about
any axis,
a reaction rotation will occur in the opposite
direction about that same axis
due to the law of conservation of angular
momentum
turntable demo
Minimizing Airborne Reaction Rotation
VB spiker abducts hip and/or flexes knees to
 I (I = mk²) in lower extremities
Note:
Reaction Rotation
in upper body of
the kicker
Lever Motions
• Flexion/Extension
Wheel-Axle
• Medial/Lateral Rotate
• Protraction/Retraction • Pronate/Supinate
• Abduction/Adduction
• Inversion/Eversion
example of
one of the
wheel-axle
mechanisms in
kicking
Wheel-Axle Motions
• muscle T rotates a bone which becomes an axle
• the wheel is the adjacent segment positioned at an
angle to the axle
• the wheel r (radius) is modified via flexion/extension
or adduction/abduction
Small Wheel 
Big Wheel 
THROW / PUSH for Speed and Accuracy
FIG J.8
page 349
FIG J.10
page 350