Transcript Reaching

Reaching and Grasping
Reaching
control synthetic human arm to reach for object
or position in space while possibly avoiding
obstacles
Grasping
Control synthetic hand and fingers to simulate
the supporting of an object
Transporting
Move object in space,
move hand with object, and
use IK to move arm along
Rick Parent - CIS681
Reaching: human-like
What is “human-like”?
Experiments:
Planning happens in Cartesian space
Not joint space
Not muslce space
Bell-shaped velocity curves
Obstacle avoidance
low curved sections
Connected by highly curved sections
Rick Parent - CIS681
Reaching: inverse kinematics
Inverse kinematics
End-effector = hand
No sense of “body”
Hard to enforce joint limits
Motions not necessarily human-like
Most often used to enforce constraints once endeffector almost in correct position, e.g.,
Foot on ground
Hand at object
Rick Parent - CIS681
Human reach
IKAN: http://hms.upenn.edu/software/ik/ik.html
Use analytic IK whenever possible
Human motion uses pre-defined planar configurations
Hand orientation determines plane
Use wrist to position hand - independent from arm
Rick Parent - CIS681
Human reach
Given body and goal
First determine plane
q1
Solve for angles
q2
Orient hand
Rick Parent - CIS681
Obstacle Avoidance
Path planning
End effector
Intermediate links
Goal
Obstacles
Rick Parent - CIS681
Obstacle Avoidance
1. Look for global optimal solution
2. “Reason” from starting position
Greedy algorithm w/backtracking
3. Use precompiled known solutions
Rick Parent - CIS681
Obstacle Avoidance
Genetic algorithm
Search space of possible paths
Evaluate path
Collisions, joint limits, comfort
Minimize:
end-effect path length
maximum acceleration
jerk
Rick Parent - CIS681
Obstacle Avoidance
Rick Parent - CIS681
Obstacle Avoidance
Rick Parent - CIS681
Tool Manipulation
Gravity
Minimize torque?
Orient tool for maximum comfort?
Rick Parent - CIS681
Strength Guided Motion
P. Lee, S. Wei, J. Zhao, N. Badler, SIGGRAPH 90
“Moving a load to a specified position in space”
Strongly influenced by
Strength
comfort
Objective: “to find trajectories, both joint and
end-effector, that a human-like linkage would
traverse to complete a task.”
Rick Parent - CIS681
Strength Guided Motion
P. Lee, S. Wei, J. Zhao, N. Badler, SIGGRAPH 90
Comfort level: maximum torque ratio
summed over entire body
Perceived exertion: depends on
Amount of strength required (perceived)
Amount of strength available
Rick Parent - CIS681
Strength Guided Motion
P. Lee, S. Wei, J. Zhao, N. Badler, SIGGRAPH 90
Each DoF has two muscle groups: extension and flexion
Each muscle group strength is modeled as a function of
Body position
Anthropometry
Gender
Handedness fatigue
Etc.
Rick Parent - CIS681
Strength Guided Motion
P. Lee, S. Wei, J. Zhao, N. Badler, SIGGRAPH 90
3 Components
Condition monitor - current state
Path Planning Scheme - IK plus headroom
Rate Control Process - determines joint rates
Motion Strategies
Available torque
Reducing moment
Pull back
Added joint, and jerk
Rick Parent - CIS681
Grasping
Hand-object interaction
Hand: ability for various configurations
Object: lends itself to certain uses (affordances)
Regrasping
Multiple hand manipulation
Rick Parent - CIS681
Task Planning
Simulate vision, memory to identify object in environment
Plan path of figure through environment
Position figure relative to workspace
Use DoFs of figure including arm to reach object
Configure hand relative to object to grasp it
Use strength of figure to manipulate object
Rick Parent - CIS681