Game Board - Mrs. Mullaney PreCalculus

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Transcript Game Board - Mrs. Mullaney PreCalculus

SLOPE Review
Teachers: With PowerPoint open, (1) go to the Tools
dropdown menu, (2) select Macro, (3) select Security,
and (4) make sure the security setting is MEDIUM.
Macros must be enabled for the games to function.
Go to the next slide for rules of the game.
Dingo!
Copyright © 2004 Glenna R. Shaw & FTC Publishing
How The Game Is Played
Divide the class into teams
Make a selection form the main Game Board. This
part is like Jeopardy. If the correct answer is given,
Click on “Game Board”
Next, click on “Roll”, “Throw” and remember the
number, “Game Board”
From the Game Board, students may now remove
numbers adding to the number or the number itself.
If the number has already been removed and there is
not a combination to add up to the number, then no
number can be removed.
The first team to remove all the numbers on their
side
Game
is the winner,
Board
Copyright © 2004 Glenna R. Shaw & FTC Publishing
Dingo Game Board
1
1 4 6
5 2 3
3 4 2
Reset
Cards
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
2 5 4
4 1 3
3 6 2
Roll
One
Perform the
operation.
47 + 16i
Game
Board
Copyright © 2004 Glenna R. Shaw & FTC Publishing
Two
Perform the
operation.
2+i
Game
Board
Copyright © 2004 Glenna R. Shaw & FTC Publishing
Three
Perform the
operation.
38i
Game
Board
Copyright © 2004 Glenna R. Shaw & FTC Publishing
Four
Find the vertex of the graph.
(-1,4)
Game
Board
Copyright © 2004 Glenna R. Shaw & FTC Publishing
Five
Find the vertex of the graph.
(1, -4)
Game
Board
Copyright © 2004 Glenna R. Shaw & FTC Publishing
Six
Find the minimum or maximum value of
the graph.
Max of 2 at x = 3
Game
Board
Copyright © 2004 Glenna R. Shaw & FTC Publishing
Seven
23 computers;
$16,900
Game
Board
Copyright © 2004 Glenna R. Shaw & FTC Publishing
Eight
7 and 7; 49
Game
Board
Copyright © 2004 Glenna R. Shaw & FTC Publishing
Nine
Find the zeros of the function using the
leading coefficient test.
5, 2, -2
Game
Board
Copyright © 2004 Glenna R. Shaw & FTC Publishing
Ten
What is the end
behavior of the
graph?
Fall to the left
and rise to the
right.
Game
Board
Copyright © 2004 Glenna R. Shaw & FTC Publishing
Eleven
List all possible rational roots.
±1, ± 2, ± 3, ± 6,
± ½, ± 3/2
Game
Board
Copyright © 2004 Glenna R. Shaw & FTC Publishing
Twelve
Use Descartes’s Rule to determine the
possible negative and positive real zeros.
Positive roots are
3 or 1.
No negative roots.
Copyright © 2004 Glenna R. Shaw & FTC Publishing
Game
Board
Thirteen
Find the domain.
x ≠ 4, x ≠ -4
Game
Board
Copyright © 2004 Glenna R. Shaw & FTC Publishing
Fourteen
Find the domain.
x ≠ -3, x ≠ 1
Game
Board
Copyright © 2004 Glenna R. Shaw & FTC Publishing
Fifteen
Find all asymptotes.
Vertical x = -3
Horizontal y = 2
Game
Board
Copyright © 2004 Glenna R. Shaw & FTC Publishing
Sixteen
Find all asymptotes.
Vertical x = 3
No horizontal
Slant y = x + 5
Game
Board
Copyright © 2004 Glenna R. Shaw & FTC Publishing
Seventeen
Use synthetic division to divide
by x – 2. Use the result to find all the
zeros.
2, ½, -3
Game
Board
Copyright © 2004 Glenna R. Shaw & FTC Publishing
Eighteen
Use the remainder theorem to find f(-13).
-5697
Game
Board
Copyright © 2004 Glenna R. Shaw & FTC Publishing
Nineteen
Divide using long division.
Game
Board
Copyright © 2004 Glenna R. Shaw & FTC Publishing
Twenty
Divide using long division.
2x² + 3x - 1
Game
Board
Copyright © 2004 Glenna R. Shaw & FTC Publishing
Throw
Throw
Throw
Throw
Throw
Throw