CSE451 Introduction to Operating Systems

Download Report

Transcript CSE451 Introduction to Operating Systems

CSE451 Introduction to Operating Systems
Spring 2007
Module 1
Course Introduction
Gary Kimura & Mark Zbikowski
March 26, 2007
1
Today
• Class details
• CSE451 educational objectives
• A quick look at what is an operating system & some
history
• The class web page (http://www.cs.washington.edu/451) is
up and running
–
–
–
–
–
Class information
Lecture notes
Project and homework assignments
Helpful hints and other pointers
Email discussion
2
Class details
• Instructors:
– Gary Kimura (garyki at cs dot washington dot edu)
– Mark Zbikowski (mzbik at cs dot washington dot edu)
• TAs:
– Ben Lerner (blerner at cs dot washington dot edu)
– Gabriel Maganis (gym at cs dot washington dot edu)
• Our background
• Please ask questions during class and make the lectures
interactive
• Class size
3
Grading (subject to adjustment)
• 15% Homework
– Approximately 8 assignments
– One week from when the assignment is handed out to when it it
due
• 50% Exams
– One midterm (20%) (tentatively May 2)
– Final (30%)
• 30% Projects
– Tentatively 4 projects
– At least two weeks to finish each project
• 5% Other
4
Tentative class outline
• Silberschatz, et.al., Operating System Concepts (7th
Edition)
–
–
–
–
–
–
OS Overview (Chapters 1 and 2)
Process Management (Chapters 3, 4, 5, 6 and 7)
Memory Management (Chapter 8 and 9)
Storage Management and I/O (Chapters 10, 11, 12 and 13)
Security (Chapters 14 and 15)
Linking and Loading
5
Your job for week #1
• Readings in Silberschatz
– Chapter 1 (Monday lecture),
– Chapter 2 (Wednesday lecture)
• Homework #1
– Out: Today Monday March 26, 2007
– Due: Next Monday April 4, 2007 in class
– See handout and the class web page
• Project #0 will be discussed Thursday
• Brush up on “C” and binary/octal/hexadecimal
6
CSE 451 Education objectives
• Two views of an OS
– The OS user’s (i.e., application programmers) view
– The OS implementer’s view
• In this class we will learn:
–
–
–
–
–
What are the major parts of an O.S.
How is the O.S. and each sub-part structured
What are the important common interfaces
What are the important policies
What algorithms are typically used
• We will do this through reading, lectures, and a project.
• You will need to keep up with all three of these.
7
What is an Operating System?
• The average computer user has trouble understanding this
question
• Note card exercise
– On the blank side of the note card write in one sentence your own
definition of an operating system
– On the lined side of the card write three things you would like this
class to cover
8
What is an Operating System?
• An operating system (OS) is:
– a software layer to abstract away and manage details of hardware
resources
– a set of utilities to simplify application development
Applications
OS
Hardware
– “all the code you didn’t write” in order to implement your
application
9
What is Windows?
Application
DOS
© John DeTreville, Microsoft Corp.
10
What is Windows?
…
Application
Application
Browser
File system
TCP/IP
COM
Installer
DOS
…
…
Printing
Windows
© John DeTreville, Microsoft Corp.
11
What is .NET?
Application
Internet
© John DeTreville, Microsoft Corp.
12
What is .NET?
Bank
eBay
Extensibility
Application
…
Asynchrony
XML
magic
Device
independence
Internet
FedEx
…
Identity
& security
.NET
© John DeTreville, Microsoft Corp.
13
What’s in an OS?
Quake
Application
Services
System Utils
SYSTEM CALL API
Naming
Networking
Machine
Independent
Services
Generic I/O
Device Drivers
Sql Server
Shells
Access Control
Windowing & graphics
Windowing & Gfx
Virtual Memory
File System
Process Management
Memory Management
MD API
Machine Dependent
Services
Interrupts, Cache, Physical Memory, TLB, Hardware Devices
Logical OS Structure
14
The OS and Hardware
• An OS mediates programs’ access to hardware resources
–
–
–
–
Computation (CPU)
Volatile storage (memory) and persistent storage (disk, etc.)
Network communications (TCP/IP stacks, ethernet cards, etc.)
Input/output devices (keyboard, display, sound card, etc.)
• The OS abstracts hardware into logical resources and welldefined interfaces to those resources
– processes (CPU, memory)
– files (disk)
– sockets (network)
15
Why bother with an OS?
• Application benefits
– programming simplicity
• see high-level abstractions (files) instead of low-level hardware
details (device registers)
• abstractions are reusable across many programs
– portability (across machine configurations or architectures)
• device independence: 3Com card or Intel card?
• User benefits
– safety
• program “sees” own virtual machine, thinks it owns computer
• OS protects programs from each other
• OS fairly multiplexes resources across programs
– efficiency (cost and speed)
• share one computer across many users
• concurrent execution of multiple programs
16
The major OS issues
•
•
•
•
•
•
•
structure: how is the OS organized?
sharing: how are resources shared across users?
naming: how are resources named (by users or programs)?
security: how is the integrity of the OS and its resources ensured?
protection: how is one user/program protected from another?
performance: how do we make it all go fast?
reliability: what happens if something goes wrong (either with
hardware or with a program)?
• extensibility: can we add new features?
• communication: how do programs exchange information, including
across a network?
17
Major issues in OS (2)
•
•
•
•
•
•
Concurrency: how are parallel activities created and controlled?
Scale and growth: what happens as demands or resources increase?
Persistence: how to make data last longer than programs
Compatibility & Legacy Apps: can we ever do anything new?
Distribution: Accessing the world of information
Accounting: who pays the bills, and how do we control resource
usage?
These are engineering trade-offs
Based on objectives and constraints
18
Progression of concepts and form factors
© Silberschatz, Galvin and Gagne
19
Has it all been discovered?
• New challenges constantly arise
–
–
–
–
–
–
–
–
–
embedded computing (e.g., iPod)
sensor networks (very low power, memory, etc.)
peer-to-peer systems
ad hoc networking
scalable server farm design and management (e.g., Google)
software for utilizing huge clusters (e.g., MapReduce, Bigtable)
overlay networks (e.g., PlanetLab)
worm fingerprinting
finding bugs in system code (e.g., model checking)
• Old problems constantly re-define themselves
– the evolution of PCs recapitulated the evolution of minicomputers,
which had recapitulated the evolution of mainframes
– but the ubiquity of PCs re-defined the issues in protection and
security
20
Protection and security as an example
•
•
•
•
•
•
•
•
•
•
•
•
•
•
none
OS from my program
your program from my program
my program from my program
access by intruding individuals
access by intruding programs
denial of service
distributed denial of service
spoofing
spam
worms
viruses
stuff you download and run knowingly (bugs, trojan horses)
stuff you download and run obliviously (cookies, spyware)
21
OS history
• In the very beginning…
– OS was just a library of code that you linked into your program;
programs were loaded in their entirety into memory, and executed
– interfaces were literally switches and blinking lights
• And then came batch systems
– OS was stored in a portion of primary memory
– OS loaded the next job into memory from the card reader
• job gets executed
• output is printed, including a dump of memory
• repeat…
– card readers and line printers were very slow
• so CPU was idle much of the time (wastes $$)
22
Spooling
• Disks were much faster than card readers and printers
• Spool (Simultaneous Peripheral Operations On-Line)
– while one job is executing, spool next job from card reader onto
disk
• slow card reader I/O is overlapped with CPU
– can even spool multiple programs onto disk/drum
• OS must choose which to run next
• job scheduling
– but, CPU still idle when a program interacts with a peripheral
during execution
– buffering, double-buffering
23
Multiprogramming
• To increase system utilization, multiprogramming OSs
were invented
– keeps multiple runnable jobs loaded in memory at once
– overlaps I/O of a job with computing of another
• while one job waits for I/O completion, OS runs instructions from
another job
– to benefit, need asynchronous I/O devices
• need some way to know when devices are done
– interrupts
– polling
– goal: optimize system throughput
• perhaps at the cost of response time…
24
Timesharing
• To support interactive use, create a timesharing OS:
– multiple terminals into one machine
– each user has illusion of entire machine to him/herself
– optimize response time, perhaps at the cost of throughput
• Timeslicing
– divide CPU equally among the users
– if job is truly interactive (e.g., editor), then can jump between
programs and users faster than users can generate load
– permits users to interactively view, edit, debug running programs
(why does this matter?)
25
• MIT CTSS system (operational 1961) was among the first
timesharing systems
– only one user memory-resident at a time (32KB memory!)
• MIT Multics system (operational 1968) was the first large
timeshared system
– nearly all OS concepts can be traced back to Multics!
– “second system syndrome”
26
• CTSS as an illustration of architectural and OS
functionality requirements
User program
OS
27
Parallel systems
• Some applications can be written as multiple parallel
threads or processes
– can speed up the execution by running multiple threads/processes
simultaneously on multiple CPUs [Burroughs D825, 1962]
– need OS and language primitives for dividing program into
multiple parallel activities
– need OS primitives for fast communication among activities
• degree of speedup dictated by communication/computation ratio
– many flavors of parallel computers today
•
•
•
•
SMPs (symmetric multi-processors, multi-core)
MPPs (massively parallel processors)
NOWs (networks of workstations)
computational grid (SETI @home)
28
Personal computing
• Primary goal was to enable new kinds of applications
• Bit mapped display [Xerox Alto,1973]
– new classes of applications
– new input device (the mouse)
• Move computing near the display
– why?
• Window systems
– the display as a managed resource
• Local area networks [Ethernet]
– why?
• Effect on OS?
29
Distributed OS
• Distributed systems to facilitate use of geographically
distributed resources
– workstations on a LAN
– servers across the Internet
• Supports communications between programs
– interprocess communication
• message passing, shared memory
– networking stacks
• Sharing of distributed resources (hardware, software)
– load balancing, authentication and access control, …
• Speedup isn’t the issue
– access to diversity of resources is goal
30
Client/server computing
•
•
•
•
•
•
•
•
Mail server/service
File server/service
Print server/service
Compute server/service
Game server/service
Music server/service
Web server/service
etc.
31
Peer-to-peer (p2p) systems
• Napster
• Gnutella
– example technical challenge: self-organizing overlay network
– technical advantage of Gnutella?
– er … legal advantage of Gnutella?
32
Embedded/mobile/pervasive computing
• Pervasive computing
– cheap processors embedded everywhere
– how many are on your body now? in your car?
– cell phones, PDAs, network computers, …
• Typically very constrained hardware resources
–
–
–
–
–
slow processors
very small amount of memory (e.g., 8 MB)
no disk
typically only one dedicated application
limited power
• But this is changing rapidly!
33
CSE 451
• Philosophy
– you may not ever build an OS
– but as a computer scientist or computer engineer you need to
understand the foundations
– most importantly, operating systems exemplify the sorts of
engineering design tradeoffs that you’ll need to make throughout
your careers – compromises among and within cost, performance,
functionality, complexity, schedule …
• A good OS should be easily usable by everyone
34
Next time
• What features in the Hardware does an OS need?
35