The Design Process - Computer Engineering Group

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Transcript The Design Process - Computer Engineering Group

The Design Process
Outline
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Design Domain
Design Flow
Behavioral Design
Structural Design
Physical Design
Management of Complexity
Goal
– Understand phases of design process
– Understand complexity management
– Understand where tools are needed
Design Domain
Behavioral
Domain
Structural
Domain
App
PMS
OS
CPU
Prog
Proc
Inst
RTL
Gate
Xistor
Process Field
Circuit
Xistor
Logic
Architecture
Cell
Module
Board
Box
Physical
Domain
Design Flow
Design
Specification
Behavioral
Design
Feedback
Mapping
Structural
Design
Mapping
Physical
Design
Manuf. Manufacturing
Data
Specification
Verify Function
Sim., DRC
Verify Function
Sim., DRC
Verification
Function
Speed, Power
Simulation
Design Rule Checking
Design Phase
Upper Design Level
Map to more detailed
design representation.
Synthesis
Usually just
rework design
Analysis
Reject
Determine if design meets
performance objectives,
obeys manufacturing rules.
Often contained as part of
synthesis tool inner loop.
Might require
starting over
Reject
Verification
Validation
Lower Design Level
Determine if equivalent
to more abstract design.
Human error or tool bug
if not.
Behavioral Design
• Map design spec to formal behavioral description
– design spec == user desires
» “a cheap 100MHz Pentium chip”
– often not formally described
– design and behavioral spec often developed together
• Approach
– use behavioral hardware description language (HDL)
» Verilog
» VHDL
– HDL is programming language superset
» support for timing, modules
– verify HDL implements design spec
» usually through simulation
– check that HDL is self-consistent
» “compile” and simulate
Structural Design
• Map behavioral spec to structural spec
– partition into functional blocks - the netlist
– targets for eventual physical design
c=a+b
RegA
RegB
• Approach
– use behavioral modules as starting point
– decompose each block to finer detail
» function to gates to transistors, etc.
» stop at manufacturing interface
– logic design - boolean equations => gates
– simulation to verify structure has correct behavior
– interconnect verification
– design rule checking
– feedback from physical design - back annotation
» for performance verification
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RegC
No!
Physical Design
• Map from structure to physical implementation
– target technology
– technology mapping
– netlist to 2-D layout
• Approach
– partition into boards, modules, chips, cells, layout
– place and route
» fix cell locations
» route wiring
– cell layout
– design rule checking
– circuit extraction
» interconnect verification
» back annotation
Management of Complexity
• Bigger, faster designs have more coupling in
design flow
– more feedback => more design iterations => higher cost
– simultaneous design => complex tools
– cannot do “technology independent” design
• Typical big design
– 10M transistors
– 300 MHz clock rate
– beyond brute force approaches
• Solutions
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hierarchy
regularity
abstraction
simplification
Hierarchy
• Structure design as you would a program
– “procedure calls”
– stop at manufacturing interface - “atoms” of IC universe
µP
Datapath
ALU Shift Reg
Mult
Cache
1-Bit ALU
I/O
SRAM
Use ALU cell
from library
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Design SRAM
cell by hand
Regularity
• Use replication
– behavioral - call same procedure many times
– structural - instantiate same cell many times
– physical - instantiate same cell many times
• Examples
– bit in SRAM array
– bit slice in datapath
• Enhancement
– module generators
» procedure call for structural and physical design
– pitch matching
– array logic
» PLA, ROM
Abstraction
• Use most abstract representation possible
– hide information => less memory
– simpler representation => less CPU time
» to generate
» to analyze!
• Generate information only as needed
– cost too high to generate and discard
• Accuracy-cost tradeoff
– never enough resources
» for full verification
» performance prediction
» optimization
stuck-at-0
Simplification
• Restrict design space
– restrict technology
» only single-poly, double-metal CMOS
– restrict circuit family
» only digital
» only complementary gates
– restrict design style
» only gate array
• Restrict object types
– only rectangular mask geometry
– no overlapping layout cells
Implications for EDA Tool Design
• Support the design flow
– but tools also determine the design flow
• Limit domain
– but entire application range must be covered
• Restrict representations
– a tool box, not a Swiss Army knife
• Bridge domains
– verification - e.g. logic vs. layout
– concurrent design
• Bridge representations
– verification - e.g. netlist vs. geometry
– sufficient accuracy with acceptable speed
EDA tools must meet designer’s needs