Data Structures and Algorithms

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Transcript Data Structures and Algorithms

TCSS 342
Data Structures &
Algorithms
Autumn 2004
Ed Hong
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Course Objectives
• (Broad) Prepare you to be a
good software engineer
• (Specific) Learn basic data
structures and algorithms
– Data structures – how data is
organized
– Algorithms – unambiguous
sequence of steps to compute
something
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Software Design Goals
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Course Content
Data Structures
Algorithms
Data Structures + Algorithms =
Programs
Algorithm analysis – determining how
long an algorithm will take to solve a
problem
Who cares? Aren’t computers fast
enough and getting faster?
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An Example
Given an array of 1,000,000 integers,
find the maximum integer in the array.
…
0
1
2
999,999
Now suppose we are asked to find the
kth largest element. (The Selection
Problem)
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Candidate Solutions
+ Candidate solution 1
Sort the entire array (from small to
large), using Java’s Arrays.sort()
Pick out the (1,000,000 – k)th
element.
+ Candidate solution 2
Sort the first k elements.
For each of the remaining
(1,000,000 – k) elements,
keep the k largest in an array.
Pick out the smallest of the k
survivors.
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Is either solution good?
• Is there a better solution?
• How would you go about
determining the answer to these
questions?
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Method 1
Code each algorithm and run them to
see how long they take.
Problem: How will you know if there
is a better program or whether there
is no better program?
What will happen when the number of
inputs is twice as many? Three? A
hundred?
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Method 2
Develop a model of the way computers
work and compare how the
algorithms behave in the model.
Goal: To be able to predict
performance at a coarse level. That
is, to be able to distinguish between
good and bad algorithms.
Another benefit: when assumptions
change, we can predict the effects of
those changes.
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Why algorithm analysis?
As computers get faster and problem
sizes get bigger, analysis will
become more important.
Why? The difference between good
and bad algorithms will get bigger.
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Why data structures?
When programming, you are an
engineer.
Engineers have a bag of tools and
tricks – and the knowledge of which
tool is the right one for a given
problem.
Arrays, lists, stacks, queues, trees, hash
tables, graphs.
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Software Development
Practices
• Modular code
• Appropriate commenting of code
– Each method needs a comment
explaining its parameters and its
behavior.
• Debugging with integrated
development environment (IDE)
• Incremental development
• Unified modeling language (UML)
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Mathematical Background
• Exponents
XA XB = XA+B
XA / XB = XA-B
(XA)B = XAB
XN+XN = 2XN
2N+2N = 2N+1
• Logarithms
Definition: XA = B if and only if
logX B = A.
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Logarithms, continued
• log AB = log A + log B
• Proof:
log C B
log A B 
A, B, C  0, A  1
log C A
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Logarithms, Series
• log A/B = log A – log B
• log (AB) = B log A
Series
N
i
N 1
•
2

2
1

i 0
• binary representation of
numbers
N ( N  1)
i

2
i 1
N
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Series
• Geometric progression: for a>0,
a ≠1
a
N
i
N 1
a

(
1

a
) /(1  a)

i 0
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Boolean Logic
• Let P and Q be statements.
• “not P” is true if P is false.  P
• “P and Q” is true if both P and
Q are true. P  Q
• “P or Q” is true if one of or both
PQ
P or Q are true.
• “P implies Q” is true if P is false
or Q is true (or both).
PQ
 P  Q
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