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SOCCER FANTASY LEAGUE
CS 8803
Advanced Internet Systems and Application
Development
ASHWIN RAGHUNATHAN
S.BHARATH RENGARAJAN
INTRODUCTION
 Web 2.0 concept basically encompasses services (or user
processes) built using the building blocks of the technologies
and open standards that underpin the Internet and the Web.
 Ex: Blogs, wikis, multimedia sharing services, content
syndication, podcasting.
 Two general categories of Web 2.0 services are
 Social Networking
 Data 'mash-ups'
MOTIVATION
 Web 2.0 applications
 Social networking sites and games
 Second Life® is a 3-D virtual world. Since opening in
2003, it has grown explosively and today is inhabited
by millions of games from around the globe.
 Google Maps integrated into several web apps, sites
like http://www.housingmaps.com/
 Why not a social networking web application game
that aims at capturing the interest of global users?
PROPOSED WORK
 Our main objective:
 A fantasy soccer league where users
 Can create own team
 Manage their team
 It is also a social network where contestants can search for
other users in his location or search for fans of a club all over
the world.
 This project mainly consists of 2 types of users:
 Administrator
 Contestant
MODULE 1 – THE GAME
 Features of the game:
 Maintain top 10 players and teams of the week.
 Compete with users all over the world
 Compete with just friends by creating your own league
 Scores will be refreshed after the end of a month.
 Modifying the players’ worth depending on the
performance in the previous month
 Well defined rules
MODULE 2 – SOCIAL NETWORKING
 This module uses Google Maps. Each contestant is mapped
on Google Maps .
 Contestants can use this module to search for other
contestants all over the world.
 Advantages of using this module
 Each contestant can view other contestants’ location
 Create leagues with contestants staying nearby
 Search for contestants with a particular radius
TECHNICAL CHALLENGES
 Dynamically changing the players’ worth depending on
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performance
Updating teams’ and players’ scores just by entering the
result of the game
Implementing complex search features on the maps
Dynamically changing the user privileges in cases of league
ownership
Creating a easy to use GUI capturing all the aspects
POTENTIAL TECHNIQUES
 Location Based Lookup and Sharing of data
 Social Networking techniques like maintaining fan clubs,
allowing them to interact with one another