Ten Stages to Web Nirvana

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Transcript Ten Stages to Web Nirvana

Ten Stages to Web Nirvana
Adapted from material by
Tom March
http://www.ozline.com
1 - Getting to Know the Web
• Visit a directory like Yahoo
http://www.yahoo.com
• Visit a portal like the Mining Company
http://www.miningco.com
• Do random surfing
http://webcrawler.com/cgi-bin/random
2 - Find Your Web
• The Web is the World
• Find your slice of the web
• Surf, Stumble, Search and Lurch
http://www.ozline.com/learning/stumble_js.
html
3 - Meeting your Neighbors
• Killer applications are programs that justify
owning a computer
• Throughout the years there have been many
killer apps (Visicalc, Word Perfect, etc.)
• People are the killer apps of the Internet
4 - Using the Web with Students
• Use it to support what you already do well
• Start with Kathy Schrock’s pages
http://discoveryschool.com/schrockguide/
• or Pac Bell’s Blue Web’N
http://www.kn.pacbell.com/wired/bluewebn
5 - Designing Goal-based
Web Activities
• Design with goals in mind
• Who knows the content or motivation your
students need better than you?
• Working the Web for Education
http://www.ozline.com/learning/theory.html
• Filamentality
http://www.kn.pacbell.com/wired/fil
Selecting the Activity
• Helping students acquire knowledge or
getting students to care more about the topic
suggests Treasure/Knowledge Hunt
http://www.kn.pacbell.com/wired/BHM/hun
t.html
• If you want to add affective connections try
a subject sampler
http://www.kn.pacbell.com/wired/China/sam
pler.html
6 - Advanced Goal-based Design
• Information literacy is a critical issue on the
web today.
• The “garbage” presents challenges and
opportunities that didn’t exist before.
• WebQuests are the prototype for web based
transformational curriculum
http://edweb.sdsu.edu/webquest/webquest.h
tml
http://www.ozline.com/webquests
The Classic WebQuest
• The first WebQuest published to general use
remains the standard.
• Searching for China by Tom March
http://www.kn.pacbell.com/wired/China/Chi
naQuest.html
Two New Concepts
• Found at Web-and-Flow Interactive
http://www.web-and-flow.com
• 1- Concept Builder prompts learners to
develop concepts about sophisticated ideas
• Example - No Near o' Eras activities in
Eyes on Art
http://www.kn.pacbell.com/wired/art2
Two New Concepts
• An Insight Reflector example is the Why so
Child-Friendly activity located at UNICEF's
Teachers Talking about Learning Web site
http://www.unicef.org/teachers
7 - Pursuing Transformation
• It's not easy to prompt higher-order thinking
• Prompting transformative thinking seems an
unnatural act
• it's part of a two stage process: first we help
students develop expertise, then we foist
them into a scenario that forces new use of
that expertise
• One solution is to assign roles and a common
essential question.
8 - Welcome to Your New Job
• Approach you jobs in a new, learningcentered way
• Four reasons why…
http://library.advanced.org/16661/
http://library.advanced.org/13681/data/davin2.shtml
http://library.advanced.org/17457/english.html
http://www.schoolsucks.com/
http://www.cheathouse.com
9 - Taking off the Training
Wheels
• As you use things like WebQuests you
develop your coaching skills
• You move from the sage on the stage to the
guide on the side
• You have to adapt to the new era of
disintermediation
• Emphasis on metacognition
10 - All that's left is Learning
• From the outside it looks the same
• Coming full circle puts you back at the
beginning with new perspectives.
• Developing lifelong learning skills