ass1_archivos\TORQUE 3D

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TORQUE 3D
Daniel Casadevall-Pino
[email protected]
Torque 3D
• API:
– Physics through other engines (ODE, Physx…)
– Sound could be better (OpenAL)
– Animation can be scripted or real time
– Lightning implemented
– World and terrain creation
– GUI editor
Torque 3D
• Unusual features:
– Networking capabilities
– Web Publishing
– Easy Door creation
– Integration with most 3D design programs
(Collada Loader)
Torque 3D
• Extensible?
– Torque Game Engine Advanced
• Shaders, cube mapping…
• Extremely easy to use and friendly
• Limitations:
– Graphics could be better
– Poor code optimization
– Documentation not good
Torque 3D
• Language used:
– C++
• Platforms:
– Windows, Mac OS, Linux, Xbox 360
• Availability:
– License (Indie or Comercial)
– Under constant development
Torque 3D
• The interface:
Torque 3D
• Some examples: