Transcript document

ECPA ENTRY from Latvia
State Police of Latvia project
“Youth against drugs“
Partner - Latvian Association of
Addiction Psychologists
(2010. – 2013.)
Background
Baltic countries joining EU and Schengen zone
> crimes related to drug storage, transit,
distribution went up tremendously
> criminal cases involving drugs increased from
1432 cases to 2511 cases per year - risk for
youth
> Age 16 – 21 the highest rates of experimenting
usage of psychotropic substance, every
3rd has tried marihuana
Foundation
• The aim – to decrease drug usage and
distribution among young people
• Raise awareness of young people about
legal liability of drug usage, storage and
distribution, widen knowledge about
institutions involved in the fight
against drugs
• Target group 14 – 19
Budget and duration
• Total - 599,946 EUR
• EC financial support - 419,962 EUR
• Duration - 24 months + dissemination of
the results
Activities
• Public opinion pool (as the basic for further
activities)
• Social media campaign (3 steps)
• Simulation role games as an innovative
aproach to crime prevention
• Handout materials
• Publications
• Guide book for simulation role
game organizers
Public opinion pool
• 1255 respondents,14 – 19 old
• The young people self – assesment is extremely
high, but the real knowledge and possesion of
information is comparatively low and faulty.
• Only 57% of respondents know that
administrative liabilty is from age 14
• Only 20% of respondents know that criminal
liability is from age 14
• Identify faulty views > inform > change
Social media campaign 1/5
• 3 steps (September 2010, January 2011,
September 2011)
• TV clips LV and RUS (30” un 60”)
• Radio clips LV and RUS
• Outdoors, flyers for public transport
• Clips at cinema (Riga and 6 regional)
• Internet activities (social media)
• Activities at skate-parks, film about
skater’s lifestyle without drugs
Social media campaign 2/5
“If you use drugs, drugs actually use
you”
Outdoors
Outdoors
Outdoors
Flyers in public transport
Internet 3/5
The main media channel
• 79% of target group uses every day
• The most popular activity – communication
in socilal site – www.draugiem.lv
• Second popular activity – playing games in
internet
Digital internet solutions 4/5
• Integrated mechanism in www.draugiem.lv
game “Ferma”, which encourage a player to
come to www.sargi-sevi.lv
• Virtual arest for thouse, who accepted
“marihuana try” from “dealer”
• To unblock profile, should find code
www.sargi-sevi.lv
www.draugiem.lv/sargisevi
56 000 warning e-mails about
legal liability
Digital internet solutions, results 5/5
draugiem.lv/sargisevi
• At 2nd step more then 10 800 users saw a “marihuana
dealer”
• 5 532 went to www.sargi-sevi.lv
• More then 50 000 page views
• More then 12 000 fans (10x more then was preticted)
• More then 600 questions to our experts
• Several interactive polls/discussions proposed from our
experts
• 1st place at TOP100 from draugiem.lv
social pages (20.,52.,53.
place from all)
• At 1st step more than 40 518 “virtual arests”
Results
• Up to 500% visitations www.sargi-sevi.lv
• More then 60 000 uncial viewers
www.twitter.com/sargisevi
Simulation role games 1/3
• Chance to feel in one of 7 institutions’ role (police, border
guard, school, self-government, hospital, journalists, NGO).
• Chance to figure out specific function of governmental and
non-governmental institutions, which are involved in faith
against drugs.
• Chance to think strategical and improve communication
skills, choose future proffesion.
• Working together with expert, who helps the team.
• There is a game’s scenario, which all teams get before
starting a game.
Why simulation role game is succesful and effective
approach to drug addiction prevention? 2/3
• Alternative setting/surrounding
• Belonging to the group
• Role encourages to educe/find out subscouncious skills
• Emotional learning instead of lectures (memorizes up
to 85% information)
• It doesn’t learn what good or bad is, but lets every
participant think him/herself, get to
personal opinion and make conclusions.
• Information deliver forward in informal way
(mouth-to-mouth)
Simulation role games 3/3
• 96% of participants evaluated game with max
points
• ~ 200 young people and 35 teachers took part
• More than 30 experts (local police officers,
psihologists, represaentatives from LT and EST)
• Multiplicator principle
(guide book for organizars LV and RU
35000 copies)
Handout materials
Guide book about simulation role games
Handout materials
Handout materials
Handout materials
Games
Handout materials
• Thematic souvenirs
Conclusion
Efective
• Use actual modern digital media solutions
to achieve maximal target group/social
media role
• Traditional and innovative methods mixing
• What happens after? Multiclipator
principle/succesion
Thank you for your attention!