country – history

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Transcript country – history

INNOVATION,
FINLAND, TAMPERE UNIVERSITY
OF TECHNOLOGY,
& ENGINE PROJECT
Irek Defée
Tampere University of Technology
Tampere, Finland
[email protected]
FINLAND COUNTRY - GEOGRAPHY
• 338 000 km2
• 10% lakes
• 80% forests
• rocky terrain
• limited resources
COUNTRY - POPULATION
• 5.4 mln people
• 6% swedish speaking
• Sami minority Lapland
• History
COUNTRY – HISTORY
• …..
• 1809
• 1863
• 1917
• 1939
• …..
COUNTRY – ECONOMY
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Difficult natural conditions
GDP 34 000 €/m
Unemployment 8.5%
Export 53 mld €
Public debt 57% PKB
Economic growth
Public debt
ECONOMIC PROBLEMS
• Unveiled 2013
• Structural character
• Decline of several industrial sectors:
- Paper
- Ship-building
- Nokia
• Too little industrial diversification
• SME sector too small
• Public sector lagging: too costly
WHY HAS NOKIA FALLEN?
• Nokia growth phase
• Leading corporation phase
• Phase of operational signs of decline
• Systemic factors – decline inevitable?
• What remains is NSN: Nokia Solutions
and Networks, cellular infrastructure
company with significant resources
EDUCATION AND R&D SECTOR
• R&D sector is 3.7% GDP:
- total 7 mld €
- in which1.4 mld € university part
- world leading
• Higher education is only public
- limits on the number of students
- financial support for students
- study time is becoming restricted
INNOVATION SECTOR
• Finland has a highly advanced innovation
organisation system:
- National Technology Agency TEKES
supports development
- Academy of Finland – academic research
financing
- State Research Center VTT
INNOVATION ENHANCEMENT
• Critical evaluation: No top-class applied
innovation in Fin/EU (Google-likes)
• University sector behind
• One top university created:
- Aalto University Helsinki
• Huge emphasis on university startups
- creation of environment
- reorganization of studies
Faculty of Computer and Electrical
Digital Media Laboratory
Engineering
TUT
Saturday, April 2, 2016
UNIVERSITIES – CURRENT STATUS
• Reforms: organisational, structure,
financing, education
• Organisation
- Legal independence e.g. foundation
- Foundation capital
- State financing negotiable
- Profesorowie employed by foundation
- Infrastructure rented from state
CURRENT STATUS
• Faculties and departments
• Department – profit center – min. 10
professors
• New staff recruitment: Tenure track 4levels, global search
• Results evaluated on a very broad
basis
• Bureacracy and formalization
increased
EDUCATION
• System had huge number of choices, this
has been eliminated
• Reduction of courses by 50%
• Computer engineering not popular
• Reductions of personnel
• Master level studies exclusively in
English till 2020
• New concept for education in
development
TAMPERE UNIVERSITY OF
TECHNOLOGY
• 10 500 students, personnel 2000
• 1 500 from abroad
• Budget 148 mln €, 50% external sources
• Foundation capital 137 mln €
• Faculties:
Computing and Electrical Engineering
Engineering Sciences
Faculty of Natural Sciences
Faculty of Business and Built Environment
COMPUTING AND EE
• Departaments:
- Electronics and Communications Engineering
- Department of Signal Processing
- Department of Electrical Engineering
- Department of Pervasive Computing
TUT INNOVATION ENHANCEMENT
• New concept for education
• Creating innovative environment
• Emphasis on creativity and startups
• Startups - part of study process
KAMPUSARENA
KAMPUSARENA
DEPARTMENT OF SIGNAL PROCESSING
- 12 Professors
- Total Personnel ~150
- 25 MSc/y
- 10 PhD/y
- Budget 6 mln €/y
Department of Signal Processing
MAJOR AREAS
Multimedia
Image and Video
Processing
ComputationalSystems
Biology,
Health Informatics
Speech and
Audio
Digital Signal
Processing
MULTIMEDIA
MAJOR AREAS
CONTENT BASED
IMAGE
RETRIEVAL
NEW FORMS OF
INTERACTION
VIDEO
COMPRESSION, 3D
MUSIC
PROCESSING
INNOVATION IN SIGNAL
PROCESSING EDUCATION
• INFORMATION FOR STUDENTS
• SIGNAL PROCESSING INNOVATION
PROJECT
• ACCEPTING OF MOOC (Massive Open
Online Courses)
COOPERATION WITH WROCŁAW
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NATURAL INTERFACES
FACE EXPRESSIONS/ EYE TRACKING
EXPANDING THE RANGE OF GESTURES
TECHNOLOGY IMPROVEMENTS
NATURAL INTERACTION
• BASED ON VISUAL/ACOUSTICAL I/O
• VISUAL:
- BODY GESTURES KINECT
- HAND GESTURE INTEL ICC
- HAND GESTURE LEAP MOTION
- FACE EXPRESSIONS ???
APPLICATIONS
• SKELETON FUNCTIONS AVAILABLE
• APPLICATIONS OUTSIDE UI AND
GAMING
- REHABILITATION
- TRAINING
Kiitos – Thank you - Dziękuję