UPE Centre of Excellence Draft Project Plan for 1998 to 2002

Download Report

Transcript UPE Centre of Excellence Draft Project Plan for 1998 to 2002

Prof Janet Wesson and Bradley van Tonder
Department of Computing Sciences
16 March 2011
•
•
•
•
•
•
•
•
Mobile applications
Location-Based Services
Augmented Reality
Mobile Web Apps
The Mobile Cloud
Near-Field Communication
Monetisation Strategies
Looking Forward
2
• Global mobile app industry worth approximately $2.2 billion
USD in 2010.
• 8 billion mobile apps were downloaded in 2010:
• 5.6 billion for iPhone/iPad
• Competitor app stores’ market shares dramatically increasing
• Popular app types vary depending on platform:
• E.g. Games represent 52% of iPhone market, but only 29% on Blackberry
Store
Apple App Store
2009
2010
Revenue
Share
Revenue
Growth
Share
$769
92.8%
$1,782
82.7%
131.9%
BlackBerry App World
$36
4.3%
$165
7.7%
360.3%
Noka Ovi Store
$13
1.5%
$105
4.9%
719.4%
Google Android Market
$11
1.3%
$102
4.7%
861.5%
$828
100%
$2,155
100%
160.2%
Total
3
• There are more mobile phones than people in South Africa.
• In South Africa, 57% of mobile web users only access the
Internet on their phones.
• South Africa still responsible for a tiny fraction of mobile app
buyers and developers.
4
• 79.9% of phones equipped with GPS by end of 20111.
• Time is just as important as location:
• Streaming of real time content improves on static content
• E.g. Current traffic conditions
• Location-based search:
• Apps, tweets, multimedia and people near my current location
• Personalisation:
• Important to avoid information overload
• Other applications:
• Social networking
• Gaming
1
www.isuppli.com
5
• Overlay virtual content on the real world.
• Enabled by improvements in mobile sensor
technology:
• GPS positioning
• Digital compasses
• Accelerometers and gyroscopes
• Application examples:
• POIs, restaurant reviews, advertising
• Augmented reality platforms allow for
customisation and extension:
• Wikitude
• Layar
6
• Fragmentation across platforms:
•
•
•
•
iPhone
Android
Windows Phone
Blackberry
• Fragmentation within platforms:
•
•
•
•
Handset maker modifications
Network operator modifications
Different firmware versions (e.g. Android 2.1, 2.2, 2.3…)
Different device hardware capabilities
• The result: a testing and development nightmare!
• Web apps represent a partial solution.
7
• Native apps vs. mobile apps:
• Does your application require access to native data, hardware (e.g.
sensors or camera) or multitasking?
• What monetisation strategy are you using?
• The Trojan Horse:
• App is little more than a wrapper for mobile website
• No need to download updates
• Addresses fragmentation
• HTML 5:
• Allows for improved integration of multimedia content
• Driving improved mobile web applications
8
•
•
•
•
•
Constant Internet connectivity
No more static content
Data storage in the cloud
Cross-platform solution
Applications:
•
•
•
•
•
Email
Instant messaging
Multimedia
Document storage and sharing
Maps
• Problematic in South Africa where data costs are still high
9
• Very short-range wireless technology (< 4cm).
• Initiator powers a passive target
• NFC-equipped phones already shipping:
• Samsung Nexus S
• Possibly iPhone 5
• Applications:
• Peer to peer:
• Setup Bluetooth or Wi-Fi connection
• Payment and ticketing:
• Payments via debit/credit card
• Mobile ticketing (public transport, sports matches, concerts)
10
• More than one way to make money from mobile apps
• Direct methods:
• App stores – pay to download
• Credit card
• Operator billing – deducts from airtime balance/debits account
• In app purchases
• Advertising
• Free demo – pay to upgrade
• Subscription model (suited to digital content)
• Indirect methods:
• Brand extension
• Service provision (e.g. eBay app)
11
• Currently many apps use simple banner ads in
free versions:
• Very low click-through rates
• Mobile advertising likely to become
increasingly intrusive
• Increasing use of multimedia to attract
attention
• Real-time bid advertising:
• Mining of user activity data
• Algorithms used to automatically target specific types
of customers
• Advertising therefore (in theory) reaches the target
audience
12
• Research shows that most downloaded
apps are deleted the same day:
• Many more are only used the first few days
• Improving user/customer retention:
• Push notifications – apps are opened 228%
more
• Releasing updated versions
13
• 3D Mobile Displays (without glasses)
• App store changes:
• Operator/handset manufacturer app stores
• 3rd party app stores (e.g. Amazon Android app store)
• Cross-platform app stores (e.g. GetJar.com)
• Improvements in the mobile web:
• Greater interactivity
• Blurring of lines between native apps and web apps
• Mobile money transfer
• Mobile banking
• Security
14
• Global mobile app industry predicted to be worth $25 billion
USD in 2014.
• Android expected to challenge Apple app market dominance in
next few years.
• South African smartphone market predicted to grow:
• Enabling greater demand for mobile apps
• Greater need for locally relevant apps
15
• Email:
• [email protected][email protected]
• Thank you for your attention.
“1 in 10 [survey respondents] said they’d rather lose their mother-in-
law than their cell phone.” - Leger Marketing
16