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Welcome to
Department of Computer and
Systems Sciences – DSV
Business Process Management and
Enterprise Modeling
• Business Process Management - language analysis,
methods for business process design, and open source
implementations of process languages
• Enterprise Modeling (EM) - modeling organizational
aspects such as goals, rules, actors, processes and
information system requirements in an integrated way
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Consumer-oriented mobile services
• services for a sustainable web of work, leisure
and ubiquitous technology
• technology and services that put people at core
• new roles for the operators
• new business models
• new methods for developing and marketing
services
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Data and text mining
• methods, techniques and tools for analyzing
large data sets in order to support decision
making
• Ensemble methods
• Rule learning
• Mining massive data sets
• Resource lean text mining
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Digital games
• game accessibility
• games for learning
• group dynamics in games
• pervasive games
• social believable game AI.
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Digital Systems Security
• models for identifying and analyzing digital
evidence, and protocols for digital forensics
• systems for real time control of security and
privacy
• socio-technical modeling theory methods to
understand, explain, predict, control, create, and
destroy any type of security systems
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E-government, E-democracy, E-Society
• Modernisation of public sector systems
• E-democracy and participative decision-making
• Public e-services
• Legislation and business models in the
information economy
• Towards an open knowledge-based society
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ICT for Development
• IT products, services and models are developed,
tested and evaluated in order to improve
livelihoods, increase access to education,
improve health care, enhance participatory
democracy and combat corruption
• ICT4D projects in Asia, Africa, and Latin America
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Health Care Analytics and Modeling
• Clinical text mining
• Mobile health
• Health information access
• Health analytics
• Health modeling
• Health simulation
• Health clouds
• Health communities
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Interaction design
• Developing theory and practice around the
design process and design of digital artifacts
• Exploring new digital material and new
interaction opportunities
• Studying and understanding new contexts of
use, such as domestic and leisure use, and
learning and collaborative environments, just to
mention two examples
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IT management
• Business-IT Alignment
• IT Governance
• IT Outsourcing
• IT Service Management
• Best practices
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Language Technology
• Clinical text mining
• Cross language information retrieval
• E-mail and short message answering
• Information extraction
• Language modeling and lexical semantics
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Risk and decision analysis
• Decision modeling and evaluation with imprecise
information
• Applications of risk and decision analysis in
business and society
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Service Science & Innovation
• study of the emerging service-based society
• design of innovative service systems
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Technology Enhanced Learning
• how ICT can be used to support learning an
teaching
• developing and designing innovative educational
applications
• mobile Learning
• social Media and Learning environments
• virtual cases for learning and assessment
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